Experience Points
Experience points in our campaign use the MEDIUM tree:
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LEVEL EXP FEATS ABILITY SCORE
1st --- 1st
2nd 2,000
3rd 5,000 2nd
4th 9,000 1st
5th 15,000 3rd
6th 23,000
7th 35,000 4th
8th 51,000 2nd
9th 75,000 5th
10th 105,000
11th 155,000 6th
12th 220,000 3rd
13th 315,000 7th
14th 445,000
15th 635,000 8th
16th 890,000 4th
17th 1,300,000 9th
18th 1,800,000
19th 2,550,000 10th
20th 3,600,000 5th
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The total experience points for the session is broken down as such:
Combat XP
Total Combat XP divided by number of Characters Present during the combat.
Example:
Player 1 has 2 level 6 characters in combat
Player 2 has 1 level 6 character in the combat with a level 2 cohort
Player 3 has a single character, level 6
Player 4 has a single character, level 6
6000 xp is awarded.
There are 5 characters present (the Cohort is not included)
Cohorts - A cohort does not count as a party member when determining the party’s XP. Instead, divide the cohort’s level by your level. Multiply this result by the total XP awarded to you, then add that number of experience points to the cohort’s total. If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed to attain the next level.
Each of player 1's characters receive 1,200 xp, they both have to take 1,200 xp each, and cannot share this xp or aggregate it to a single character.
Player 2's character receives1,200 xp. The cohort divides his level by the characters level (2/6 = .33) and multiplies it by the xp awarded ( .33 x 1,200 = 400). The cohort gets 400 xp. The cohort can get this XP only if he is present in the combat.
Players 3 and 4's characters also receive 1,200, each.
Session XP
Session XP is divided into the number of Players Present during the session.This experience can be divided among any players, and any cohorts gain xp according to their Leader as mentioned above.
Example
10000 xp is awarded to the 4 player characters.
Each player gets 2,500 xp.
Player 1 gives all 2,500 to his main character trying to push him faster to level 7. His alt character receives only the combat xp mentioned above.
Player 2's character receives all 2,500 xp and his cohort uses the same math as above, and the receives 834 xp.
Player 3 has a cohort that did not contribute in the combat but is working on miscellaneous projects 'in the rear' (he is not idle). He still gets 834 xp.
Characters and Cohorts 'in the rear' - The character or cohort may be fixing damaged equipment, working on potions, earning money through profession, or researching some manual that is important to an effort of importance. He also may be waiting to heal party members on their return, guarding the stronghold and managing any followers.
Player 4 has a second character (actually his main, that is 'in the rear') and he decides to share the xp with that character. He chooses for his main to receive 2,000 xp, and his Alt which was in the combat, receives only 500 xp.
Bonus XP
Any bonus xp issued may go anywhere, to any of your characters. That is up to you. Even to a cohort (as long as he does not breach his limit)
Session Average Level
Any final xp awards to a lower level character are adjusted by +20% per level. (Cohorts never make this adjustment)
New Characters
When adding a new character to the campaign, that character's level starts out equal to the lowest level character you already have, with 0 xp over that level.
New Players
When adding a new player into the campaign, that player's character's level starts out equal to the level of MOST of the characters currently in the campaign.
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